


You’ll want to max Premonition and Temporal Flux quickly through. The base skill can be left at one point until you’ve maxxed other important skills. Temporal Flux grants you extra speed, slow resistance and projectile avoidance. Premonition boosts your Offensive and Defensive Ability by 111 at 6/6. The base skill boosts physical, electrical burn and vitality damage. The reduced resistances will help in higher difficulties for dealing damage with your Earth spells. The first damage aura, for only 1 Active Energy Cost per Second, Trance of Wrath inflicts Electrical Burn DOT, reduces resistances and disrupts skills to enemies within its short range. The following are core skills for the build Can be fragile outside of Stone Form in late legendary.Auras slow down late legendary and have narrow range forcing you to stay close to enemies.Auras can clear enemies while you’re safe in Stone Form.Also fairly complex in gear and stat requirements. One downside is that depending on your gear choices, you can be pretty fragile late in legendary and need to spend a lot of time hiding in Stone Form. A fun and interesting choice for players who want a style of play with many available options. The build uses a wide range of skills and doesn’t focus on any single spammable skill. The build can be altered easily to slant further towards caster if desired. Auras are strong early on but fade in late legendary so you will be supplementing the damage primarily with physical and fire damage with a bias toward the caster side of things.

This build is oriented around using auras to inflict damage. Build: Auramancer / physical / fire hybrid
